![]() ![]() ![]() In addition, if Klonoa wasn't repositioned and try to move through the wall for 1 frame (and then looking up or down for at least 1 frame), the game will shift him a little bit on the left (so this glitch can't be used to go through a wall on the right). When trying to get close to a wall while holding an enemy and in the air, the game will reposition Klonoa, however it will not do this if Klonoa isnt looking left or right. Wall clip : The new glitch responsible of the biggest improvements, most notably trivialising visions 6-1 and 6-2.If a screen ends with a river, it may be better to totally stop moving at the end. From my calculations, the optimal way to move under these conditions is to reach the cap, then stop moving for 1 frame, then move again until the cap and repeat the process. Starting to move again gives an instant penalty of speed of 45056 and then the speed increases like normal (depending if it's a slope or not). In both cases, stopping to move gives an instant extra boost of speed of 45056 but then the speed decreases by 2048 each frame. ![]() Rivers (visions 2-2 and 4-2) : They give a boost of speed of 45056 (0xB000), and most of them are slopes, so you can reach a speed cap of either ~98300 or 126976. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |